To explore

  1. 2D and 3D
  2. NFTs in gaming
  3. Playing with Physics in Gaming as super powers.
  4. End to end game with settings and locks for kids.
  5. Triggers
    1. Making use of geography for better triggers.
    2. Time based triggers.
    3. Proximity based triggers
  6. Gaming Engines
    1. Unity versus Unreal
    2. Common modules
    3. Social Features
    4. Single player and multiplayer modes
  7. Game playing bots for testing
  8. Randomness of a Dice
  9. Verification of randomness on blockchain
  10. Dream11 like game on crypto
    1. Made a profit of 180Cr in 2020
  11. Prioritisation#Prioritisation Game
  12. Skills and gaming
  13. Roblox

Games allows us to do things that we cannot do in real world. Fantassies. Oppotunity.

Good economy should be good for the developer as well as the players.

Notes from Twitter Space

  1. Marios - Number of lives versus currency.
  2. Rewards and Controls
  3. Economy
    1. free to play versus play to earn
    2. Fun
    3. Stable
    4. Rewards
      1. Permanence
    5. Web3
      1. Preservation of wealth
  4. Bending the rules
  5. Plow, plant and harvest in Farmville
  6. Alient World, Better World
  7. Secondary Markets
  8. Enable crypto rich audience to engage with your games
    1. Form of user acquisition strategy
  9. Power creep and disparity
  10. 3 % gamers generally convert to paying customers
  11. Secondary market
    1. 5 to 10% commission on a trade which could have been a 100% if it was permanent sale?
  12. Streaming made
    1. Easy to watch versus easy to play.
  13. Crypto will make
    1. Easy to invest versus easy to play.

    All notes